

The sound is less impressive, and sounds really unprofessional. The graphics are decent, but even turned up all the way, they're not extraordinary. Leveling up gets you new weapons, increases your class abilities, and your general stats. Each of the classes gets experience from completing objectives and destroying enemies that carries over a three-level campaign. Their objectives tend to be simple, but require the coordinated efforts of the team and all its members. The maps have a lot of variety, and they cover the whole world - from African valleys to European plains to Japanese sewer systems. More mundane objectives are also available things like building or destroying deployables (depending on which class you are) rewards the player with experience basically for playing his class right. Later, a cover ops might need to disable a shield generator. For example, on one map an engineer might be required to rebuild a bridge so the unit can advance. With access to gadgets like radar stations, smoke grenades, and mini-radar devices (for the GDF) and teleporters and remote drones (for the Strogg), the Covert Ops is more based on stealth and intelligence. Finally, Covert Ops act as the sneaks and snipers of the game. Engineers can build automated turrets - either anti-personnel, anti-vehicle, or anti-artillery (shooting down incoming shells) - as well as repair vehicles. Furthermore, GDF Field Ops can give ammo to their fellow soldiers, while "Oppressors", the Strogg equivalent, can deploy tactical shields. Field Ops can deploy artillery pieces and call in artillery (from the deployed weapon) and airstrikes.

Soldiers carry explosives, and also have the widest choice of weapons in the game - regular assault rifles, machine guns, shotguns, and rocket launchers, as well as a stronger pistol than normal.

Gameplay can be online or with bots, and usually takes place as a "campaign": three battles in similar locations (for example the "European" campaign or the "African" campaign. Fighting in locations all over the world, the GDF must hold the Strogg back. The game revolves around the GDF - the human Global Defense Force - defending Earth against the Strogg, the murderous aliens encountered as enemies in Quake 2 and 4. A literal prequel to Quake 2 and Quake 4, and a spiritual successor to Wolfenstein: Enemy Territory, "Enemy Territory: Quake Wars" is a team-and-class-based first person shooter.
